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| 商品編號: | DCM8356 |
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| 商品名稱: | Data Mining概述:以Clementine 12.0為例 出版公司:元華文創 作者:謝邦昌、鄭宇庭、蘇志雄 類型:電腦資訊-程式設計 PDF電子書 繁體中文版 |
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| 商品分類: | 語言學習、電腦資訊 |
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| 語系版本: | PDF電子書 繁體中文版 | |
| 運行平台: | PDF電子書,沒有任何平台限制,終身使用 | |
| 更新日期: | 2026-05-01 |
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| 光碟片數: | 1片CD光碟 |
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| 銷售價格: | $100元 |
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| 熱門標籤: | Mining概述
元華文創
謝邦昌
鄭宇庭
蘇志雄
電腦資訊
程式設計
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Data Mining概述:以Clementine 12.0為例 出版公司:元華文創 作者:謝邦昌、鄭宇庭、蘇志雄 類型:電腦資訊-程式設計 PDF電子書 繁體中文版

商品資料
作者:謝邦昌, 鄭宇庭, 蘇志雄
出版社:元華文創
出版年:2017
課程類型:電腦資訊>程式設計
檔案格式:PDF
書籍簡介
The book provides guidelines and practical creative exercises which equip creative-major students in early semesters as well as creative practitioners with fundamental knowledge on creation methods.
Combination of functionality, simplicity and aesthetics in modern design is considered a fundamental design principle in the Bauhaus School in Germany,and, inspired by the School, the creative handcrafting exercises and the concepts introduced in this book are primarily coherent with this principle.
The book draws a direction between two and three dimensional material-based design and modern digital creation process. The first part of the book introduces various creative handcrafting exerciseson proportion, geometry and modularity, among other fundamental design principles. The creative exercises will sensitise students on aesthetical and structural issues, and thus serve as an essential building block for application of the design principles to computer-based creative processes, which are introduced in the second part of the book.章節
About the Author(第8頁)Acknowledgements(第9頁)Preface(第10頁)Introduction(第14頁)1 PERCEPTION(第16頁)- 01 Questions(第18頁)
- 02 Perception and Interpretation(第20頁)
- 03 Chaos and Order(第22頁)
- 04 From the Real to Abstraction(第24頁)
- 05 Pattern Recognition(第26頁)
- 06 Visual Perception(第28頁)
2 FUNDAMENTALS(第30頁)- 01 Point(第32頁)
- 02 Line and Space(第36頁)
- 03 Blended Space(第38頁)
- 04 Pattern, Replication, Intersection(第40頁)
- 05 Entering the Third Dimension(第44頁)
- 06 3D Lines(第46頁)
- 07 Geometric Forms(第50頁)
- 08 Wave | Motion(第54頁)
- 09 Kinetic Mobile(第58頁)
- 10 Deconstruction | Reconstruction(第62頁)
- 11 Modular Systems(第68頁)
- 12 Modularity and Flexibility(第78頁)
- 13 Flexible Fabrics(第80頁)
3 DIGITAL FOUNDATIONS(第82頁)- 01 Points and Particles(第84頁)
- 02 Line | Wave(第90頁)
- 03 Interference(第94頁)
- 04 Body Intersections(第96頁)
- 05 Variation and Transformation(第100頁)
- 06 Motion Study(第106頁)
- 07 Audio Visualisation(第108頁)
- 08 Typography(第110頁)
- 09 Colour(第116頁)
- 10 Foundation Course Participants(第126頁)
- 11 Foundation Course Survey(第127頁)
4 MOTION DESIGN(第128頁)- 01 Motion Tracking(第130頁)
- 02 Compositing(第136頁)
- 03 Procedural Animation(第142頁)
5 MEDIA IN SPACE(第150頁)- 01 Media Sculpture(第152頁)
- 02 Physical Computing(第156頁)
- 03 Dynamic Spaces(第164頁)
- 04 Media Scenography(第168頁)
- 05 Immersive Environments(第174頁)
6 RESEARCH(第182頁)- 01 Buddhist Canon(第184頁)
- 02 Pure Land(第186頁)
- 03 Interactive Scroll(第188頁)
- 04 eCloud WW1(第190頁)
- 05 Remake Confucian Rites(第192頁)
- 06 mARChive(第194頁)
- 07 Lab(第196頁)
Teaching and Learning Structure(第218頁)
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